By Renu Muthoo
Thanks to those of you who attended my WebCast on Sep 21st about the newly incorporated Arnold renderer in 3ds Max . We have posted the recording (Arnold Webcast Link) on the Ascent YouTube channel for you to review the information. For those of you who wanted an introduction to Arnold but were unable to attend the webcast, I hope you will find the recording useful.
The following are some of the questions that I could not answer during the webcast. I hope that the answers will help to explain the functions of the renderer a little further.
Question (Beverly): If I open an old scene with Arch and Design materials and Substance materials, how are these materials handled in Arnold? Are they converted or do they need to be re-mapped?
Question (Peter): What is best workflow for moving an older project to Arnold from Mental Ray? and How does Arnold use Revit Materials?
Answer: A Scene Converter tool has been provided with 3ds Max that enables you to convert legacy scenes so that they work with the modern renderers (both ART and Arnold). The Scene Converter provides an easy and efficient method of converting the scenes from one renderer to another. The process includes converting legacy materials, legacy daylight system, to the new materials and daylight system making the scene ready for rendering in Arnold. To open the Scene Converter click Rendering> Scene Convertor. The conversion process uses the conversion script files (.ms). You can also create your own script files that use the specific conversion rules you need, such as converting mental ray Arch and Design to Physical Material or converting mental ray Physical Sky to Physical Sun and Sky etc. To create your script file and set your conversion rules, go to the Editor tab of the Scene Converter. Once you have set the rules, click Convert Scene to convert your scene.
Question (Bob): Does Arnold for 3DS Max have an IPR (Interactive Preview Render) component or do you always have to adjust and render?
Answer: ActiveShade is provided as a method of interactive render in 3DS Max. You can use ActiveShade with Arnold. To select it in the Render Setup dialog box, in the Target drop-down list, select ActiveShade Mode and then in the Renderer drop-down list, select Arnold.
Question (Gabriel): Is 3ds Max 2018 ready to download from Autodesk.com? Any reason why Arnold Render was added instead of the older Versions? Was the presentation a Revit link model?
Answer: Yes, the Autodesk 3ds Max 2018 software is available for download. The Learning Guide is based on 3ds Max 2018 software.
Ultimately, it is Autodesk’s decision to add different features to the software- but having said that, Arnold is a fairly user-friendly renderer that can be used to produce high quality photorealiatic images.
The demonstration was shown using models that were created in the Autodesk 3ds Max software. Chapter 3 of our Learning Guide deals with linking models from the Revit software.
Question (Stephen): Will Arnold support lidar point cloud rendering?
Answer: At the moment, I do not think that Lidar point cloud rendering is supported by Arnold. However, you can import point cloud models into 3ds Max software and then build a geometric model based on those points.
Question (Sam): The hours listed in the course are easily over 60 hrs of training. what should be the optional topics that can be removed to give a 32 hr fundamentals class?
Answer: Since we develop our content for various audiences, we try to incorporate multiple types of practices and content which might be useful to various industries. Based on the focus of the class, the instructor can skip certain chapters and exercises if it does not fit their scope of the class. The standard outline present in this Learning Guide can easily be adjusted for custom classes for a particular industry. The following are a few variations that might meet your specific needs.
Focus on Importing/Linking:
- Complete Chapters 1,2,3,6,7,9,10
- Skip Chapters 4 and 5. If needed, you can present the modeling chapters as a brief lecture so that they become familiar with modeling in 3ds Max but without the hands on practices.
- Chapter 8 can be skipped because Standard lights have become irrelevant since the photometric lights (covered in Chapter 9) are to be used with modern renderers.
- Include Chapter 11 if the students want to learn about animation.
- Appendices are provided for those students who want to learn additional information and can be skipped during regular class time.
Focus on Modeling:
- Complete Chapters 1,2,4,5,6,7,9,10
- Skip Chapter 3.
- Chapter 8 can be skipped because Standard lights have become irrelevant since the photometric lights (covered in Chapter 9) are to be used with modern renderers.
- Include Chapter 11 if the students want to learn about animation.
- Appendices are provided for those students who want to learn additional information and can be skipped during regular class time.
Question (Val): I am just now learning 3ds max. I purchased a 3ds kitchen model made with vray. Mental ray didn’t seem to work with the model. Will Arnold work for vray created 3ds models?
Answer: Vray is another renderer and models are not created in it. You can import 3D models into the Autodesk 3ds Max software and apply materials, lights, cameras and other items in the software and then render using Arnold. If you plan to use the Arnold renderer, then you will need to apply physical materials or Arnold materials for the rendering to work.
Thanks again for attending the WebCast! I tried a give a quick overview of the Arnold renderer in my webcast session, however, due to time restrictions I certainly could not go deeper into the details. As mentioned, all of the information was pulled from our Autodesk 3ds Max 2018 Fundamentals Learning Guide which is available for you on Amazon (Link to Amazon) as well as on our ASCENT eStore.